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(+1)

Muy buen juego, es muy divertido para pasar el rato. Lo único que no me gustó es que no tiene una barra de progreso, entonces, me comencé a cansar casi llegando al final, porque no sabía cuánto me quedaba de juego, aún así es un juego 10/10. Mi puntuación fue de 5573.

Que bueno que te gustó!

Great game ngl

(+1)

Glad you liked it!

it's all thanks to you for making a good game :P

THIS GAME IS FUN 10/10 WOULD RECOMMENED! REMINDED ME OF HOLLOW KNIGHT

Glad you liked it!

Está increíble. Se entienden fácilmente los controles, además que están Bien explicados, sin olvidar el apartado visual, lo que es muy bueno. 

Un buen juego :)

(+1)

Que bueno que te gustó!

Que buen juego, al principio es complicado, pero luego de un rato se torna entretenido, los dibujos y las dinamicas son muy buenas. Espero que sigas haciendo juegos. 

:D

Que bueno que te gustó! Claro que , se estará haciendo más juegos.

good

Glad you liked it!

(+1)

oh, amigo este juego es demasiado bonito.Los colores,dibujos, y historia 😊es bonito

Que bueno que te gustó!

very hard, can't beat even one enemy. the controls are very clunky. please add gamepad support.

Interesante me gustó el juego, me hubiese gustado tener una especie de progresión rpg o al comienzo pero mas alla de eso es interesante! les dejo el gameplay que hice :3

(+1)

Que bueno que te gustó!

hey man, might wanna check this out.


https://fforild.itch.io/pastaghi

the same dev has a page for wayward harbor too.  it is said to contain a virus.


https://www.reddit.com/r/itchio/comments/ro10ds/do_not_download_horror_game_wayw...

(+1)

Thank you, i'm going to see what i can do!

Wow, 😲 awesome….

(+1)

Glad you liked it!

Yeah! Of course, it’s awesome 😎…

(1 edit)

Hey! I loved this game, the style, the way of fighting, the monsters, however. I think the game could be a bit harder! Maybe by us having less lives, furthermore when the screen says the junction keeper caught you tresspassing, Junction is spelled wrong o-o it says Juction in the game (I think). But overall amazing game and can't wait for you to make more. Oh yeah, i've played a lot of cuphead in my time and I think that really helped me defeat this game without any deaths! :D.

(+1)

Yeah, i know. I personally like playing difficult games, i too have a lot of practice in Cuphead. The reason i put in a ton of health points is to make the game more "accessible" to people, so they can have a good time playing the game.

In the future i'll make difficult games (more than this one), but i'll put difficulty options to even things out. This was just a small school project, so i didnt have the time.

Maaaaan! That game is hard! I'm never going to play it again! Not because of it is being a bad game, but because I'm a LAME gamer LOL!

Honestly, I think I won't ever be able of playing such games.

(+1)

Well, thank you for playing anyways. We've made other games you can check out, they are more slow-paced compared to this one. Feel free to check them out!

Sure thing, Papeero! Thanks for sharing this news and for watching the video :D Hope you keep doing them, you have a looong future ahead :D

(+1)

We'll keep making more games, i hope you find something you like. Thank you!

Hello, Papeero, I liked Pastaghi's game, I would like you to create another one divided into chapters, long, with good music, and of course entertaining because all your games are fantastic, and with a hair music, I would like you to create a game like that, please . One more thing I also try to create a video game but I don't have much space, I would like you to collaborate with me so that you can help me create it. Thank you, I hope you continue creating games like this: D

Mostrar menos

There are no current plans to make a sequel to Pastaghi, this was just a small school proyect. Maybe in the future we'll see more of this, who knows!

Here are some tips for you to start creating games:

  • Start making something small.
  • Watch tutorials, use what you learned and create something cool.
  • Add interesting and original things to your game.
  • Publish your game.
  • And of course, have fun!

Control setup was a bit awkward for me. I can never get the hang of platformers that use mouse clicks as an attack button. As a future upgrade it might be nice to have the ability to rebind the controls to keyboard buttons and/or add controller support.

(+2)

You can also use the keyboard ("M" to attack and "K" to get your knifes back). The mouse is the only one displayed because most people feel more comfortable using them instead of only the keyboard.

Personally, i use the keyboard.

(2 edits)

appreciate you putting this comment here. You should put these keys in the options/tutorial. Since the mouse direction has no real impact on the knife throwing, it's frustrating to use the mouse. Also allowing "up" or "w" to be jump would be amazing.

Great game and art style!

The "Up" and "W" buttons are already in use, you can change the direction you throw the knifes, in this case : upwards.

Oh sweet! I'll give it another shot.

I had a great time playing it and would definitely like to check out more of Papeero's games in the future.

Glad you liked it, you can check out more of our games by clicking "View all" on the top-right corner, hope you enjoy them!

More games coming soon!

Deleted 188 days ago

Here you go : papeerocommunity@gmail.com

Deleted 188 days ago
(+1)

IT HAS AN AWESOME ART STYLE BUT THE PEOPLE I WAS FIGHTING 

HAD NO PERSONALITY, I FELT LIKE I WAS FIGHTING THE SAME ENEMY WITH A SLIGHTLY DIFFRENT LOOK, IT WOULD BE BETTER IF YOU JUST COMBINED ALL THE ENEMYS INTO ONE BIG BOSS. When i hover over things in the menu or take damage i am not 100% sure if i am on point, it makes a good prototype but it lacks in gameplay 

The enemies have no personality because they are just "monsters", the difference between them are their attacks.

I'll put in a small flash when the player gets damaged and also a small scale-up when you hover the buttons.

Done, feel free to download the new version of the game!

I LOVE THIS GAME!

It has so much potential. The artwork in conjunction with unity's post-processing creates a very unique art-style. The walk animation seem alive and bouncy.

My main critique is player feedback. It's difficult to tell when you lose a life or damage an enemy. Apart from that, I can see this prototype getting into something bigger

I'll put in a small flash when the player gets damaged. This game was made for a school project, that's the reason it doesn't have much to work as a game itself and feels more like a prototype for something bigger.

Glad you liked it!

Done, feel free to download the new version of the game!

Cheers! Good luck on future projects!

Thank you!

(+1)

what font did you use for this page i love it!

https://fonts.google.com/specimen/Patrick+Hand+SC

Viewing most recent comments 20 to 39 of 39 · Previous page · First page